Virtual Reality Puzzle Game

Introduction My most recent VR project is a simple Simon-esque game in which the player must select floating orbs in the correct sequence in order to pass through a dungeon. This was the fourth project for Udacity’s VR Developer Nanodegree. I enjoyed this project a lot because there was more emphasis on designing a good […]

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Incorporating usability into DIY projects

I recently made the framework for a flower wall that Snapdragon Studio will use for weddings. Making it was fairly simple; basically I used two pieces of peg board bolted to a couple 1″×4″s (check out the bottom of the post for more details). The fun part was making sure that it was quick, easy, […]

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