VR Dungeon Puzzler
After several experiments in VR, this was the first project in which I went through the whole design process including frequent playtesting and addressing the unique challenges of physical comfort in VR.
The game is a version of Simon—the player must memorize a pattern and repeat it in order to progress through the story. It was developed in Unity for Anroid devices.
I wrote more about my design and development process in a blog article.